Projects with this topic
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fast paced action platformer roguelite
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2D Top-Down game made with the Godot Engine
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The prototype of the game titled the Adventures of professor Łysolek made using the godot game engine 4.x + , and free media creation tools available on the web
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A Docker image containing tools necessary for Common Lisp game development and deployment. https://hub.docker.com/r/lockie/docker-lisp-gamedev
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine. Mirror from Github: https://github.com/sourceofmana/sourceofmana
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/qR6ursz7xD IRC: #sourceofmana
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Blazingly fast Entity-Component-System microframework
⚡ 📦 https://awkravchuk.itch.io/cl-fast-ecsUpdated -
"The world most advanced game engine!" - mom
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Zombie Killer demo game built in Unity is a fast-paced 2D survival shooter where the player fights endless waves of zombies and earns points for every kill. The game features responsive player movement, shooting mechanics, wave spawning, and realistic camera shake for impact. It includes a health and UI system, particle effects on collisions, and smooth transitions between gameplay, game over, and congratulations scenes. Designed to showcase clean C# architecture and modular Unity systems, this project focuses on creating an engaging, optimized, and visually dynamic gameplay experience
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Blazingly fast behavior trees microframework
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My implementation of "Classy Clash," the third and final game project from the course "C++ Fundamentals: Learn Game Programming For Beginners" provided by GameDev.tv
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F2P, and simple 1st person obstacle avoiding hyper-casual indie game for mobile devices with a variety of levels with unique designs and music
https://play.google.com/store/apps/details?id=com.warmAppGames.tunnelRushMania
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Rendering Engine to do quick graphics prototyping.
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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