Projects with this topic
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Free and open-source 2D game engine, with a game editor and game launcher.
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➞ Goal: This module serves as a comprehensive review of C syntax, logic, memory management, and build systems.
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A command line interface for discretionary traders / manual - hybrid trading with a powerful order design system for Binance + Hyperliquid. For manual traders who prefer a keyboard over using a mouse. Mostly to gain a speed advantage over everyone else.
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SuperSakura, a modern engine for old visual novels etc.
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➞ Goal: one of the most powerful features of C: Function Pointers, enabling higher-order functions and more dynamic code structures.
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➞ Goal: This module is a transition from simple coding to Build Systems, focusing on creating static libraries (.a) and automating compilation with Makefiles.
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➞ Goal: C Structures (struct), custom type definitions (typedef), and the creation of Header Files (.h).
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➞ Goal: deep dive into Dynamic Memory Allocation, learning how to manage the Heap memory using malloc and free.
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➞ Goal: understanding how C programs receive and process Command Line Arguments.
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➞ Goal: mastering Recursion and mathematical algorithms, focusing on efficiency and logical depth.
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➞ Goal: Data Conversion and Display, specifically transforming strings into integers and vice-versa, as well as handling different numeric bases.
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➞ Goal: deeper String Manipulation, specifically comparing and concatenating strings while mastering buffer management.
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➞ Goal: String Manipulation and memory handling using pointers, specifically re-implementing standard library functions.
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➞ Goal: understand and master pointers, memory addresses, and basic manipulation of arrays and strings.
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➞ Goal: build a solid foundation in C programming by implementing basic character and number display functions.
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DERANDERE. Technology, IT, software development. PipetBot-A8 - A DIY lab robot made from 3D printer, its firmware Marlin2ForPipetBot and the lab robot control software GGCGen with its Opentrons-compatible backend pyotronext.
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