Projects with this topic
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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C++11/C++14 multiplatform utility library https://magnum.graphics/corrade/
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Rendering Engine to do quick graphics prototyping.
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This single-script command line tool generates images that look like standard IBM 5081 punchcards with some text. The resulting design is generally NOT a valid punch card (too many holes). The resulting images try to respect the size and shape of what would be obtained with actual punchcards as closely as possible.
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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SPIR-V patching utility operating on the IR level to patch new code, or specialize existing code.
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A low-level C library to abstract over multiple graphics/compute APIs, including Vulkan and OpenGL.
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Engine for creating interactive games or content. New 2024 game edition.
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Canvas library for Screen-like pixel graphics use (similar to what was available in PowerBASIC, QBasic etc.)
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Object oriented OpenGL library for Crystal. Give a bit of structure to your graphics programming.
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Crystal Ball is a path tracing library written in Rust.
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A small SVG library for simple graphics rendering and experiments.
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EarthSiege64x: A near-high res pixel resource pack for Minetest. It currently supports all vanilla resources and many popular Minetest mods such as Terumet, Underch (The Underground Biome Challenge Mod), Armor packs, dream building, Rail & Train mods, and YATM, not to mention more. Read the README for further details.
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Example project based off code from 'The Haskell School of Expression' by Paul Hudak
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