Projects with this topic
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Blazingly fast Entity-Component-System microframework
⚡ 📦 https://awkravchuk.itch.io/cl-fast-ecsUpdated -
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Deterministic ECS simulation core for C# games, built for Godot. Same seed and inputs give the same world, bit for bit: fixed-point maths, seeded RNG, fixed ordering, and analyzers that turn non-deterministic code into build errors. Per-tick change sets and state hashing make saves, replays and multiplayer possible. Engine-agnostic core plus a Godot transport layer.
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Minimal Entity Component System (ECS) in python and numpy. Uses raylib for examples.
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A Terraform module to create and execute ECS compute tasks using container images on a scheduled basis (cron job) where a Lambda function may not be sufficient. Feedbacks are sent to emails through SNS, and failed invocations are alerted through the same using Pipes.
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LightweightDotsUtilityAi is a lightweight DOTS Utility AI framework for Unity game development.
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Dockerized simple Nginx app, Gitlab CI pipeline push changes into CodeCommit repo, complete CI/CD is realised by AWS CodePipeline service: code source stored in CodeCommit, build realised by CodeDeploy and use ECR and S3 services, deployment is realised by CodeDeploy service and uses ECS service. SNS service is used for sending email notifications about CodePipeline status.
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Simple 3D game engine
ECS Fiber based job system Lua scripting Directional lights Resource system World and entity serilization ImGui ToolsUpdatedUpdated -
An ECS Oriented Programming language
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Provision infrastructure and deploy to Amazon AWS EC2 and ECS
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AWS Workshop: 000118 Ecs Cdk
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AWS Workshop: 000108 Build Application On Amazon Ecs
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AWS Workshop: 000017 Ecsandcodepipeline
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AWS Workshop: 000016 Amazonecsecr
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AWS Workshop: 000015 Amazonecs
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This exercise guides you through publishing the previously created Docker container in the cloud using Amazon Elastic Container Service.
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A simple entity registry for ECS designs written in Perl
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