Projects with this topic
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Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
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A personal implementation of StateCharts for Godot. This Extended State Machine provides easy to use timers and animations, simply by creating Nodes in Editor (composition). A basic platform example shows the true power of xsm!
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine. Mirror from Github: https://github.com/sourceofmana/sourceofmana
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/QQA4QXsz IRC: #sourceofmana
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Open Sound Control (OSC) addon for Godot Engine.
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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Blazingly fast Entity-Component-System microframework
⚡ 📦 https://awkravchuk.itch.io/cl-fast-ecsUpdated -
C++ 17 Property System / Reflection System, Useful for games and other applications.
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A Bullet-hell game made with Haskell - https://gilmi.me/nyx
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Diablo 2 is arguably one of the best action RPG created ever. This is humble attempt to recreate and, hopefully, deconstruct it using Common Lisp programming language and related techniques. Documentation link.
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Custom Audio Stream Player nodes for Godot Engine that will play randomly a stream from an array of streams with the possibility to choose the random strategy and to randomize the volume and the pitch.
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A heavily optimized yet flexible A* pathfinding algorithm implementation
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CHICKEN Scheme bindings to Simple DirectMedia Layer 2 (SDL2)
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Demo for Godot's realistic rendering capabilities
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A roguelike project using RetroBlit following the RoguelikeDev Does The Complete Roguelike Tutorial Series (2019). Find out more about RetroBlit at https://pixeltrollgames.itch.io/retroblit
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A Docker image containing tools necessary for Common Lisp game development and deployment. https://hub.docker.com/r/lockie/docker-lisp-gamedev
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Rendering Engine to do quick graphics prototyping.
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