Projects with this topic
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더조은컴퓨터학원의 유니티 게임 개발 수업 과정의 일환으로 1인 개발하여 만든 게임인 김씨 우주 표류기 입니다.
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Zombie Killer demo game built in Unity is a fast-paced 2D survival shooter where the player fights endless waves of zombies and earns points for every kill. The game features responsive player movement, shooting mechanics, wave spawning, and realistic camera shake for impact. It includes a health and UI system, particle effects on collisions, and smooth transitions between gameplay, game over, and congratulations scenes. Designed to showcase clean C# architecture and modular Unity systems, this project focuses on creating an engaging, optimized, and visually dynamic gameplay experience
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ZINP - Zinp Is Not Pong : An other clone of a famous game, but this time with some modification. In fact, Zinp is based on the reflexes of the player against himself. Zinp is a pong clone with only one player and a vicious gameplay.
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A personal implementation of StateCharts for Godot. This Extended State Machine provides easy to use timers and animations, simply by creating Nodes in Editor (composition). A basic platform example shows the true power of xsm!
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Skinnable game launcher for Windows, supporting downloading and updating the game from a remote server.
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Learn Godot 4.3 by creating a Wolfenstein 3D like game. Based on tutorials by Outback Nerd: https://youtube.com/playlist?list=PL4vjw0qHwNZIQZScBFaON0WGkz-BMyoCh&si=BHLijBZWy9alvxkU
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A Godot addon scoped kit for bootstrapping a game with some basic common features that I got tired of reimplementing over and over.
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This is a game made during the 48 hour Game Jam @ 091 Labs, May 2015 event. The theme was "What if all the conspiracies are true?" Role play as a member of the MIB, learn about happenings by interrogating witnesses on the street, and wipe their memories if they suspect the dangerous Truth!
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Free-Source MMORPG engine, based on DOD\ECS.
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Watermarker helps to safeguard the application's distribution by generating a unique hash file. This hash file, created based on a unique password, the project's COM and version, determines the presence of the application's watermark. Simply by providing or removing the hash file, the watermark presence can be controlled, ensuring seamless distribution and verification of the application.
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A collection of tools used to facilitate additive scene workflows
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My 2D game engine written in C++ and SDL2
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This asset is being created from taking apart the code and making it modular from my published game SlimeStory. This project will be updated when I get more time, until its completed I will host the code as examples for anyone it may help.
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