Projects with this topic
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Session-based third person PvPvE action. Blood Edge is a session-based third person PvPvE extraction game where users play as vampires in a 19th century Gothic Revival setting
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A multiplayer browser-based game built using htmx and Golang. Leveraging web sockets.
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An online multiplayer Tetris game where you can show your friends who's the king! Made in React, Express and Redux.
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A big experiment or "prove of concept" to render OSM tags in 3D, symbolic, not realistic: Controls: QCopter/Segway/Plane, Multiplayer, 3DMR.eu, Mapilary pictures. No active developmend, only some errors. See http://wiki.openstreetmap.org/wiki/OSM_go
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A fast-paced open-source multiplayer shooter inspired by Tribes
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A virtual firetruck musuem https://firefightervision.com/
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FlightGear add-on to automatically ignore specified callsigns and aircraft types.
Based on previous work by Warty and pinto.
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Implementation of the game Werewolf in Godot 3
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Unity 2D Multiplayer game based on Among Us
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Android 1v1 multiplayer game based on Cookie Clicker, but with cats. Database and PhpMyAdmin server needed
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Proyecto de Unity 3D donde creamos el sistema de un juego multijugador básico con comunicación LAN.
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A work-in-progress attempt at making an add-on that will try adjust the multiplayer time offset to the weighted average, mostly based on distance, of the lag of multiplayer models within multiplayer range.
The biggest limitation for this to work well is that there is an inherent dependency on how well the clocks of peoples computers are synchronized to for example NTP servers. I have seen variations as big as -11.956 ± 136.723 seconds with 11 pilots (±2σ, two standard deviations. With enough samples 95% percent of the values would be within that range.) For reference at 250 kt you would fly about 130 m or 420 feet per second.
This is more or less a stop-gap measure, while waiting for what seem will be better multiplayer synchronization currently in the development version of FlightGear.
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Basic 2d network play game in Godot 4.3
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Multiplayer game (LAN/INTERNET) made with Unreal Engine 4
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The Streetz of Los Santos is the first and only San Andreas: Mutli-Player roleplay server based on the story line and concept of the original game. Delivering fun, doubtlessly.
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