Projects with this topic
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Just Cause 3 - Roleplay server's issue tracker http://justcauserp.com
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A fast-paced open-source multiplayer shooter inspired by Tribes
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The Streetz of Los Santos is the first and only San Andreas: Mutli-Player roleplay server based on the story line and concept of the original game. Delivering fun, doubtlessly.
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A big experiment or "prove of concept" to render OSM tags in 3D, symbolic, not realistic: Controls: QCopter/Segway/Plane, Multiplayer, 3DMR.eu, Mapilary pictures. No active developmend, only some errors. See http://wiki.openstreetmap.org/wiki/OSM_go
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Basic plugin for a “Minecraft” Level to play a role-play arena shooter by the Panda Club & Tristan “ChainsawNinja” Magers
→ Currently works only with the Competition Level
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Jeopardy!-influenced multiplayer quiz game
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🐺 Turn Based Strategy Game. Master your beasts!Updated -
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Just a simple project in which I try to apply the networking concept from Unity and the Mirror asset.
It's not stable, not working and subject to changes.
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A 3D multiplayer shooter game made in Godot
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[MIRROR] Soldat is a unique 2D (side-view) multiplayer action game
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A work-in-progress attempt at making an add-on that will try adjust the multiplayer time offset to the weighted average, mostly based on distance, of the lag of multiplayer models within multiplayer range.
The biggest limitation for this to work well is that there is an inherent dependency on how well the clocks of peoples computers are synchronized to for example NTP servers. I have seen variations as big as -11.956 ± 136.723 seconds with 11 pilots (±2σ, two standard deviations. With enough samples 95% percent of the values would be within that range.) For reference at 250 kt you would fly about 130 m or 420 feet per second.
This is more or less a stop-gap measure, while waiting for what seem will be better multiplayer synchronization currently in the development version of FlightGear.
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Android Multiplayer Game
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Project Toohak, a free, open-source, socket-based LAN version of Kahoot! (the online quiz game)
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Helper scripts and info for Extreme Rise of the Triad v1.3 from Steam's "The Apogee Throwback Pack" on Linux, using a native install of DosBox because it works better than Proton. Supports the game's Setup program as well as Multiplayer IPX net play.
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FlightGear add-on to automatically ignore specified callsigns and aircraft types.
Based on previous work by Warty and pinto.
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Picross-style nonogram puzzles, but multiplayer.
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