Projects with this topic
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Daily LeetCode practice – clean solutions, explanations, and daily updates.
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Low-frequency Excision of the Atmosphere in Parallel (LEAP) Calibration using GPU acceleration.
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Multidimensional arrays for C++. (Not an official Boost library) GitHub mirror: https://github.com/correaa/boost-multi
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Standard and useful data structures and algorithms implemented in C.
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Fundamental theory and practice in Data Science (DS).
🧮 data analysis AI ML DL machine lear... deep learning data science data-enginee... artificial i... data-science data preproc... Python C C++ NumPy pandas mathematics Algorithm algorithms Data Enginee... big data scipy scikit-learn xgboost lightgbm catboost TensorFlow keras PyTorch matplotlib seaborn plotly nltk opencv dask linear-algebra calculus probability statistics Discrete Mat... RUpdated -
Algorithms Exercises solved in C++17, running with CMake and Catch2 unittest framework. Developed with TDD.
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Algorithms Exercises solved in C (GNU11), running with CMake and Catch2 (C++) unittest framework. Developed with TDD.
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Algoritmos prontos, funcionais e contruídos no VisuAlg. Conteúdo do básico até matrizes (arrays).
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Projet pédagogique en algorithmie et intelligence artificielle consistant à créer un agent (Kevin) capable de résoudre un labyrinthe.
Le projet explore plusieurs approches :
Génération de labyrinthes (DFS, Prim) Algorithmes de recherche de chemin (A*, Dijkstra) Apprentissage supervisé (Imitation Learning avec CNN) Apprentissage par renforcement (Deep Q-Network)Des outils de visualisation permettent de générer des images et des GIFs montrant Kevin se déplacer dans le labyrinthe.
Projet réalisé dans le cadre de la formation Développeur en Intelligence Artificielle (Simplon).
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Transducers for working with foldable data types.
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Leonardus is an open source project. It is a minimalist, stack-based programming system designed as a flexible framework for implementing and exploring algorithms. The syntax and semantics of its scripting language, LeoScript, are inspired by PostScript and Forth. It is extended with a prototype-based, object-oriented paradigm, has seamless integration into JupyterLab and Docker, and provides a concise and expressive environment for learning and experimentation.
The project name is a nod to Leonardus Pisanus, who was named and became known as Fibonacci.
Consult the project's GitLab Pages for documentation.
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Hbox is a commandline-terminal sokoban solver written in Ada. It is "generic" in the sense that it contains no domain specific strategies. It also provides a demonstration of the advantage in using the Hungarian Algorithm, for Windows, OSX, & linux.
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* no installation * no dependencies * simply unzip in your Downloads directory, and run.Updated -
Simulation d’un jeu Tic Tac Toe sur une grille 10x10 avec une condition de victoire de 5 pions alignés.
Le projet fournit un moteur de jeu simple permettant de :
faire jouer deux agents (IA vs IA / LLM vs LLM) tester des stratégies connecter une interface CLI ou Web ultérieurementLe moteur gère la logique complète :
validation des coups alternance des joueurs détection de victoire (horizontal, vertical, diagonales) détection de match nul stratégie de mouvement simple (fallback)Projet pédagogique en algorithmie et intelligence artificielle.
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JACAL is an imaging and calibration toolset that leverages the ASKAPSoft (now YANDASoft) processing elements into the Daliuge processing framework. It contains example imaging and calibration graphs and can deployed at small and large scale
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High-performance data structures and algorithms library for Zig. Includes graphs, trees, caching, string search, and serialization (DOT/GQL).
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A Common-Sense Guide to Data Structures and Algorithms code illustrations in Rust
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A curated collection of C programming exercises, examples, and mini‑projects aimed at mastering the core language fundamentals. Topics include memory management, pointers, data structures, algorithms, systems programming, and problem‑solving patterns. This repository is intended as a practical learning path for developers advancing toward expert‑level C proficiency.
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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2D Vehicle Simulator
Implementation of vehicle simulator library uses for path tracking, by dynamic, navigation and control algorithms.
The vehicle dynamic is based on a kinematic bicycle model [ref 2] Vehicle longitudinal and lateral movement are controlled by PID and Pure pursuit tracking algorithm. Adhering to command line utility, which defines initial position, velocity and heading angle of the vehicle.
Lateral servo actuator controls the road wheel angle. The wheel actuator is implemented by 2nd order simplified servo-mechanical model between the command and the actual road wheel angle.
There is an option to add a random white noise to the heading angle and to the global position by localization_is_not_perfect flag.
The program is plotting in real time the desired and the actual path of the vehicle in global coordinates system, by show_animation flag.
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