Projects with this topic
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Projet pédagogique en algorithmie et intelligence artificielle consistant à créer un agent (Kevin) capable de résoudre un labyrinthe.
Le projet explore plusieurs approches :
Génération de labyrinthes (DFS, Prim) Algorithmes de recherche de chemin (A*, Dijkstra) Apprentissage supervisé (Imitation Learning avec CNN) Apprentissage par renforcement (Deep Q-Network)Des outils de visualisation permettent de générer des images et des GIFs montrant Kevin se déplacer dans le labyrinthe.
Projet réalisé dans le cadre de la formation Développeur en Intelligence Artificielle (Simplon).
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Build personalized trails effortlessly. https://autohike.online
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A heavily optimized yet flexible A* pathfinding algorithm implementation
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Pathfinding visualization implemented in Python using the PyGame.
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Simple A* implementation in R6RS Scheme
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A graphical pathfinder algorithm in C#.
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Real-time online WHCA* algorithm implemented in Lua based on David Silver's paper.
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This project is a realization path planner using c++, ROS, and OPML library
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Map/Scenario parser for the MovingAI benchmark format
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PathFinder con interfaz grafica hecho en C++ y SFML
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A combination of the Tiled-based game (part 2) and Pathfinding projects (contains Dijkstra's and A* algorithm), based on the KidsCanCode tutorial. Develop with pygame (python3).
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Tool for analyzing Starcraft 2 maps by region decomposition
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Open-source navmesh and pathfinding system for Unity3D
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Library for graph/network and pathfinding related tools
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Mac program for building graphs with the Pathfinder library
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