Projects with this topic
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An experimental multiplayer sandbox game with optional VR support.
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Custom C++ Vulkan based 3D engine just for the beauty of it
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Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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An abstract, cross-platform, low-level game engine/framework called RedFox
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A custom GLSL preprocessor directive that handles file inclusions
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A terrible parody of Minecraft written for Graphical Java Programming c. 2025.
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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SPIR-V patching utility operating on the IR level to patch new code, or specialize existing code.
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An example of modern Vulkan with descriptor indexing, dynamic rendering and shader objects.
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An LD47 submission: https://ldjam.com/events/ludum-dare/47/orboros
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3D model format specification and single header SDK. Supports skeletal animations, voxels and has the best data density
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A low-level C library to abstract over multiple graphics/compute APIs, including Vulkan and OpenGL.
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KawaiiRenderer-based render plugin for Kawaii3D. Uses Vulkan API.
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Cross platform lightweight 3D graphics engine with flexible plugin system. Uses Qt6.
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Vulkan game engine in Haskell.
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