Projects with this topic
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KosmicKrisp (Mesa Vulkan-on-Metal) driver + Minecraft 1.21.1 setup for Apple Silicon macOS: PrismLauncher + VulkanMod launch config.
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An experimental multiplayer sandbox game with optional VR support.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Bandicoot: user-friendly C++ library for GPU accelerated linear algebra, integrating with CUDA, OpenCL, Vulkan
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Drop a file, get a transcript, nobody else ever hears it. Local Whisper + pyannote transcription with speaker labels, on your own machine, Windows and Linux.
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Web presentation of Flow Render Engine an in-development, high-performance rendering engine with a layered RHI architecture. Currently implemented in OOP, with a transition to modern C++ and DOD underway, supporting OpenGL and Vulkan, and planned DX12 support. Showcases development progress and technical insights, the source code is currently not published. Includes references to Flow Labs Research, a public research group focused on exploring high-performance computing, high-performance rendering and modern graphics APIs in C/C++ mainly.
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Virex is a high-performance Unity video texture renderer supporting 4K/8K playback, streaming, and immersive VR video including 2D/3D 360° and 180° content.
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Primitives and generic deriving for OpenGL/Khronos Standard Uniform Block Layout
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A Vulkan rasterizer developed during the Graphics Programming 2 course at Howest Digital Arts and Entertainment
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Simple 3D game engine
ECS Fiber based job system Lua scripting Directional lights Resource system World and entity serilization ImGui ToolsUpdatedUpdated -
An example of using Wayland with Vulkan.
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