Projects with this topic
-
Dual-GPU AMD local LLM fleet: llama.cpp routers with measured memory safety (fit-check guard, freeze mode), LocalAI media lanes, Bifrost gateway. Built on Framework 16 with Ryzen 9 7940HS w/ Radeon 780M iGPU + RX 7700S dGPU. Vulkan and ROCm 7.1
Updated -
An experimental multiplayer sandbox game with optional VR support.
Updated -
-
Bandicoot: user-friendly C++ library for GPU accelerated linear algebra, integrating with CUDA, OpenCL, Vulkan
Updated -
A graphics abstraction layer supporting Vulkan and OpenGL for game engines.
Updated -
-
-
-
-
Vulkan game engine in Haskell.
Updated -
-
An LD47 submission: https://ldjam.com/events/ludum-dare/47/orboros
Updated -
A Vulkan rasterizer developed during the Graphics Programming 2 course at Howest Digital Arts and Entertainment
Updated -
Simple 3D game engine
ECS Fiber based job system Lua scripting Directional lights Resource system World and entity serilization ImGui ToolsUpdatedUpdated -
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
Updated -
-
-
Simple Vulkan-based engine developed in C++20.
Updated -
Drop a file, get a transcript, nobody else ever hears it. Local Whisper + pyannote transcription with speaker labels, on your own machine, Windows and Linux.
Updated