vulkan
Projects with this topic
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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SPIR-V patching utility operating on the IR level to patch new code, or specialize existing code.
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An experimental multiplayer sandbox game with optional VR support.
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Updated drivers from Linux-Firmware for Debian/Ubuntu (13-04-2024).
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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A .NET graphics middleware for games, tools, and visualizations. Powered by Vulkan.
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Low-level, performant Vulkan bindings for .NET 6+
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A game engine written with Vulkano (= Vulkan library for rust) and Glium (= OpenGL library for rust) in the Rust programming language.
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Vulkan game engine in Haskell.
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Shard3D Engine, a 2000s styled game engine running on Vulkan 1.3
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3D model format specification and single header SDK. Supports skeletal animations, voxels and has the best data density
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Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++ and C#.
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An EDSL that compiles to SPIR-V for graphics programming on the GPU in Haskell.
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Dynamic map rebuilding research project for Keid engine.
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An LD47 submission: https://ldjam.com/events/ludum-dare/47/orboros
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