Projects with this topic
-
Web presentation of Flow Render Engine an in-development, high-performance rendering engine with a layered RHI architecture. Currently implemented in OOP, with a transition to modern C++ and DOD underway, supporting OpenGL and Vulkan, and planned DX12 support. Showcases development progress and technical insights, the source code is currently not published. Includes references to Flow Labs Research, a public research group focused on exploring high-performance computing, high-performance rendering and modern graphics APIs in C/C++ mainly.
UpdatedUpdated -
Reproducible C++ benchmark comparing Data-Oriented Design (DOD) and Object-Oriented Programming (OOP) approaches for rendering performance, including scalar, SSE, and AVX optimizations.
Updated -
Free-Source MMORPG engine, based on DOD\ECS.
Updated