computer graphics
Projects with this topic
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Mandos is a general purpose differentiable simulator for C++ and Python.
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A single-header C++ library of angle-based flattening algorithms
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The GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).
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"Filtering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracing", my dissertation on denoising techniques for interactive path tracing
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A library to perform fast simplification of 3D surface meshes
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This repositoty was created to follow the tutorial from Joey DeVries
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A game engine written in C++. Includes a 3d model binary file analyzer for reverse engineering game model files.
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This is my person configuration for develop OpenGL applications in C.
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C++ Raytracer implementation following "Ray Tracing in One Weekend"
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List of all GLSL shaders I made so far
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ART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART
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A vulkan renderer being made to study computer graphics
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Gestion d'un grand nombre d'éléments (variable) dans un environnement 3D à l'aide d'un octree.
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Bidirectional path tracer in Rust
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Assignments to SSC0250/Computer Graphics class, at University of Sao Paulo
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✭ MAGNETRON ™ ✭: for making an IMAGINATION PROXIA/IMAGINATION PROXIA (A1). Instant neural graphics primitives: lightning fast NeRF (Neural Radiance Fields) and more...
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