Projects with this topic
-
Implementation of the Smoothed Particle Hydrodynamics Method using the Template Numerical Library
Updated -
-
A SFI-inspired system enabling safe collocation of untrusted workloads on NVIDIA GPUs, with minimal overheads.
Updated -
-
-
A comprehensive CUDA compute library for Zig providing GPU memory management, kernel compilation/launching, device probing, and profiling capabilities
Updated -
Implementation of the Mixed Hybrid Finite Element Method using the Template Numerical Library
Updated -
Implementation of the Lattice Boltzmann Method using the Template Numerical Library
Updated -
Portable C++ library with Python/Fortran bindings for mesh and point-cloud data transfer, featuring coupling, mapping, and adaptive interpolation on CPUs and GPUs through Kokkos & ArborX.
Updated -
Bandicoot: user-friendly C++ library for GPU accelerated linear algebra, integrating with CUDA, OpenCL, Vulkan
Updated -
GPU secp256k1 toolkit on a single card: brute-force search, Pollard kangaroo for exposed pubkeys, and BIP39 seed recovery. One CUDA binary, one verified math core.
Updated -
-
-
EPSILOD is a C11 framework for iterative stencil computations acceleration on heterogeneous and distributed systems, with great scaling capabilities. It is presented as a function which solves a fixed number of iterations of a geometric stencil computation. It also supports device-tailored optimized stencil kernels.
Updated -
Controllers is a library written in C99 that provides a simplified way to program application that can exploit heterogeneous computational platforms including accelerators and/or multi-core CPUs.
Updated -
Some basic CUDA/OpenAcc examples in Fortran, plus a few utilities
Updated -
A port of the open GPU4S benchmark suite to Ada.
Updated -
This project is a CUDA implementation of an Artificial Compressibility Method (ACM) Finite Difference Method (FDM) solver. The solver is coupled to a live renderer using GLEW, GLM and OpenGL to enable live feedback of the entire simulation domain.
Updated -
Practical Power flow calculation programming used to teach the application of GPU calculations to power systems.
Updated -
GLES31/Compute shader test (mostly for RPi4/VideoCore VI (VC6) evaluation, but may work on other hardware, like Jetson Nano or Asus TinkerBoard).
Updated