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A variant of the A* algorithm to solve the game of Taquin. Efficient c++20 algorithm that can be tested online!
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A heavily optimized yet flexible A* pathfinding algorithm implementation
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Projet de Master 2 DCISS en Intelligence Artificelle sur le problème de Path Finding
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The goal of this project is to generate mazes (done in a reasonable amount of time), solve them (from 4 different ways and done in a reasonable amount of time), and print the solution.
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