Projects with this topic
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Agility Copilot is a modular, rule-based agility course design system that enables users to create, validate, and optimize competition-ready courses within real-world space constraints. It supports multiple federation rule sets through a plugin architecture, combining constraint validation, spatial optimization, and interactive 3D visualization. Users can design and modify courses using text or voice input while ensuring full compliance with selected agility standards. https://roxanneardary.com/agility-copilot/
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Compatibility tool for sim racing pedals and force feedback steering wheels
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A simple interface to provide inputs for statistics at volleyball games
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InkLink turns a modded Nintendo 3DS into a lightweight Wi-Fi (UDP) touch controller for osu! and drawing apps (Illustrator/Figma).
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A modular, high-performance input abstraction layer for Rust applications. Built to handle physical and virtual devices with precision, simplicity, and flexibility.
Created by Belegrade Studio. Features
🔌 Plug-and-play device management (HID + virtual devices)🎮 Axis + button input abstraction via Device trait📋 Snapshot state or stream real-time events🔧 Configurable BindingProfile system to map inputs to actions⚙️ Optional feature flags (hid, virtual) to control backends💡 Clean architecture, built for game engines, overlays, and toolsUpdated -
C++-library for spawning processes, controlling processes input-, output- and error-streams aswell as limiting number of processes. (IE by setting a number of maximum jobs and by summing up the amount of estimated memory-consumption.)
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It provides suggestions for visitors to search, making users' search convenient and fast.
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This is an engine for playing and solving the Input(tm) board game.
This project has an implementation of the game rules, a solver that uses retrograde analysis, and a very simple non-interactive client for showing how to use game solution data.
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Este sitio esa hecho con la ayuda de tecnologías como lo son HTML y CSS.
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Masking for input fields in VanillaJS
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Common input abstractions in Rust for the Amethyst game engine.
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