Projects with this topic
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Compatibility tool for sim racing pedals and force feedback steering wheels
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I create a simple Javascript library to create a "magnetic" cursor on button or input choosen by a classname. made by https://kevin.riou.pro see docs here https://rioukevin.gitlab.io/magnetic_cursor/
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Plugin for Godot Engine 3.1 that replaces the engine Input methods. It makes easier for the programmer to implement a custom control remapping option in their games.
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A one-way conversion utility between the input file formats of two groundwater modelling programs, MODFLOW-2005 to ParFlow, to allow comparison of simulations produced in the former with their equivalents in the latter.
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This is an engine for playing and solving the Input(tm) board game.
This project has an implementation of the game rules, a solver that uses retrograde analysis, and a very simple non-interactive client for showing how to use game solution data.
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A complete library to quickly develop CLI programs.
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A Bootstrap 4 / jQuery plugin to create input spinner elements for number input
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It provides suggestions for visitors to search, making users' search convenient and fast.
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A virtual joystick for the Godot engine made with touchscreens in mind
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Simple form made with React. The main objective is to learn how to lift states to an upper component and how to use different kinds of inputs.
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Este sitio esa hecho con la ayuda de tecnologías como lo son HTML y CSS.
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A modular, high-performance input abstraction layer for Rust applications. Built to handle physical and virtual devices with precision, simplicity, and flexibility.
Created by Belegrade Studio. Features
🔌 Plug-and-play device management (HID + virtual devices)🎮 Axis + button input abstraction via Device trait📋 Snapshot state or stream real-time events🔧 Configurable BindingProfile system to map inputs to actions⚙️ Optional feature flags (hid, virtual) to control backends💡 Clean architecture, built for game engines, overlays, and toolsUpdated -
InputLock.exe will block any input to your computer while still allowing you to view the monitor.
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Vigenere encryption-decryption-cryptanalysis algorithms, written in C. Including dynamic string input reading. Currently working well with string and string in file. Multiple strings support is currently in dev.
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Common input abstractions in Rust for the Amethyst game engine.
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