input
Projects with this topic
-
please get the latest one from github: .https://github.com/tim-hub/Simple_Joystick_Unity
Updated -
Generates a property list of replacement phrases from a dictionary source, allowing umlauts to be replaced natively and system-wide by macOS text replacement. Can be used to type keys on umlaut positions with an English or US keyboard.
Updated -
A one-way conversion utility between the input file formats of two groundwater modelling programs, MODFLOW-2005 to ParFlow, to allow comparison of simulations produced in the former with their equivalents in the latter.
Updated -
Pypi package to simplify and secure common user input operations
Updated -
A Bootstrap 4 / jQuery plugin to create input spinner elements for number input
Updated -
Cross-platform display and input abstraction. (Mirror.)
Updated -
Plugin for Godot Engine 3.1 that replaces the engine Input methods. It makes easier for the programmer to implement a custom control remapping option in their games.
Updated -
Simple form made with React. The main objective is to learn how to lift states to an upper component and how to use different kinds of inputs.
Updated -
Webpage made with React and many Chuck Norris Jokes
Updated -
Angular 2 library for handling numbers inside input text fields
Updated -
Vigenere encryption-decryption-cryptanalysis algorithms, written in C. Including dynamic string input reading. Currently working well with string and string in file. Multiple strings support is currently in dev.
Updated -
Visual examples of five different button interactions in Unity3D's new InputSystem - https://youtu.be/_rNJ-moe0zo
Updated -
I create a simple Javascript library to create a "magnetic" cursor on button or input choosen by a classname. made by https://kevin.riou.pro see docs here https://rioukevin.gitlab.io/magnetic_cursor/
Updated -
InputLock.exe will block any input to your computer while still allowing you to view the monitor.
Updated -
A virtual joystick for the Godot engine made with touchscreens in mind
Updated -
Common input abstractions in Rust for the Amethyst game engine.
Updated -
-
Masking for input fields in VanillaJS
Updated -
-
This is an engine for playing and solving the Input(tm) board game.
This project has an implementation of the game rules, a solver that uses retrograde analysis, and a very simple non-interactive client for showing how to use game solution data.
Updated