Projects with this topic
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Free and open-source 2D game engine, with a game editor and game launcher.
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A complete, self-contained 20KB C program using SDL2 that replicates the famous 1985 Amiga Boing Ball demo.
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A lightweight, object-oriented programmed demoscene engine written in pure C using SDL2.
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60KB C demo that renders a dynamic 3D rippling water grid, an Amiga-style horizontal copper-bar background gradient, and a bouncing Amiga Boing Ball above the ripple center.
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A complete C program using SDL2 that recreates the classic DVD screensaver.
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The quick C++ application implementation starter. Examine available branches to find your most applicable variant of the template or combine multiple branches by merging them to assemble the best suited template structure for your needs.
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This kit is for teach people how to deal with maps produced from TileEditor++
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The projects i made for visualise my YouTube videos.
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This project unifies SDL2 and SDL3 API in a header-only approach, no library binary to link to, with the following features:
Dedicated C++ abstractions to expose a consistent interface. Unifying SDL2 and SDL3 API for version-agnostic applications. Turns native data structures into object-oriented entities with methods. Leverages smart pointers for safer resource management.This project requires C++20.
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Basic template for GameCube games using devkitPro, libogc, SDL2, and Dear ImGui.
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