Projects with this topic
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Minimal Entity Component System (ECS) in python and numpy. Uses raylib for examples.
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Ground Collapse is a library, a tool, and a demo for creating infinite generative, tiled, 2D terrain or game levels. It uses constraint solving (with clingo), inspired by Wave Function Collapse.
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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A puzzle game made with pygame-ce
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A 3D rally driving game built with the Ursina engine in Python.
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First steps with the Ursina 3D game engine in Python.
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Rendering Engine to do quick graphics prototyping.
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A python library to generate decks of playing cards from SVG templates.
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Web-based game. Guess the year of historical events to win the match! (2025-2026).
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M.A.E.T (my-et) comes to life, in this small demo.
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In this game waves of aliens descend on you from above. Shoot'em up using you battle spaceship guns to protect Earth and all the beauty in the world. You have 3 ships. When alien touches you or reaches ground you loosing 1 ship. When ships over -- game ends. Use spacebar to shoot and arrow keys to move left and right. This game was developed by me as a part of Python practice and mastering using guide from E. Mattes book "Python Crash-course".
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An open wiki where game devs share information about the development of games.
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Runs PICO-8 code from Twitter and posts a video of the results!
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Diablo 2 is arguably one of the best action RPG created ever. This is humble attempt to recreate and, hopefully, deconstruct it using Common Lisp programming language and related techniques. Documentation link.
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My first try to make pixel rpg like game in 2020
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