Projects with this topic
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Ground Collapse is a library, a tool, and a demo for creating infinite generative, tiled, 2D terrain or game levels. It uses constraint solving (with clingo), inspired by Wave Function Collapse.
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Replaces the default spritesheet for the ascii Map with a more readable contrasting one, as that works better with my bad eyes than the default one.
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A small roguelike/adventure game to be used as a demo for Machine Learning in Unity.
Originally used as accompanying material to talks, made by Ciro Continisio and Alessia Nigretti (Unity Evangelists in EMEA).
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