Projects with this topic
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Deterministic ECS simulation core for C# games, built for Godot. Same seed and inputs give the same world, bit for bit: fixed-point maths, seeded RNG, fixed ordering, and analyzers that turn non-deterministic code into build errors. Per-tick change sets and state hashing make saves, replays and multiplayer possible. Engine-agnostic core plus a Godot transport layer.
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Countable magma and semigroup for abstract functional analysis
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High-Precision Decimal Arithmetic Library in C | C11 | 2025 September — Custom 128-bit decimal library for financial calculations—exact arithmetic, bank rounding, and full test coverage to eliminate floating-point errors.
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Fixed point Trigonometric math lookup table generator for embedded systems
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Fatou sets in Julia (Fractals, Newton basins, Mandelbrot)
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fl256: A Go library, built on "math/big.Float", for precision crypto-currency ledger calculations, using a 42:214 fixed-precision representation.
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