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Deterministic ECS simulation core for C# games, built for Godot. Same seed and inputs give the same world, bit for bit: fixed-point maths, seeded RNG, fixed ordering, and analyzers that turn non-deterministic code into build errors. Per-tick change sets and state hashing make saves, replays and multiplayer possible. Engine-agnostic core plus a Godot transport layer.
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Compile VB.NET (2012 and 2017) source code to administrator executable with the Visual Basic Compiler (vbc.exe/vbc.dll). Use the default or the Roslyn compilers. (.NET Framework and .NET Core)
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Compile C# (5 and 13) source code to administrator executable with the C# Compiler (csc.exe/csc.dll). Use the default or the Roslyn compilers. (.NET Framework and .NET Core)
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