Explore projects
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Tendsin Mende / MiniSDF
Apache License 2.0proof of concept signed distance DSL with a RVSDG based optimizer.
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Kirill Saidov / Snail
Boost Software License 1.0A small SVG library for simple graphics rendering and experiments.
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A library that provides the user with easy-to-use functions and classes for 2D and 3D graphics
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LVTK / EVG
BSD Zero Clause LicenseA video graphics library with realtime performance in mind.
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Représentation graphique de la recherche du k-ppv an utilisant un arbre.
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Elias Flåte Ekroll / Feedback
MIT LicenseDynamic C++ library for realtime physics rendering
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A full 3D-Model Renderer, written first in software, and later using OpenGL.
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follower @ RancidBacon / wacc-web-viewer
MIT LicenseWebAssembly Calling Card (WACC) Web Viewer
Example implementation of an HTML Canvas-based WACC renderer/viewer.
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Dargaud / Thumbnailer
GNU General Public License v3.0 onlyObsolete LabWindows/CVI program to create thumbnails from a directory of images
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Dargaud / LargeImage
GNU General Public License v3.0 onlyThis was a LabWindows/CVI program to process arbitrarily large TIF files. I used it to process satellite imagery. There exists a cgi version.
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Chris Luntraru / tbs-rpg
MIT LicenseA lightweight, modular turn-based game engine. This was my bachelor's thesis and I do not intend to maintain it any longer. Feel free to use it for educational (or any) purposes.
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The tool to preview how materials behave in a physically-based rendering workflow.
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Bomberman is a school project to recreate the old school game in C++ from the ground up, making not only the game logic but also a game engine to run it
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