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High-performance, modern graphics rendering engine built from scratch for Windows & Linux systems.
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I asked myself one day: "How does the computer know what to draw to the screen? How do computer graphics work?" So in a quest for knowledge, I attempted to make a game engine using the Vulkan API directly.
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Low-level, performant Vulkan bindings for .NET 6+
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Implementation for the Cellular Automaton called "Brian's Brain" made in Rust with the Vulkan API.
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