vulkan
Projects with this topic
-
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
Updated -
A .NET graphics middleware for games, tools, and visualizations. Powered by Vulkan.
Updated -
SPIR-V patching utility operating on the IR level to patch new code, or specialize existing code.
Updated -
Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
Low-level, performant Vulkan bindings for .NET 6+
Updated -
-
A vulkan renderer being made to study computer graphics
Updated -
-
A cross-platform game engine with Vulkan renderer
Archived 1Updated -
-
-
Extras for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
Integration libraries for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
-
A Vulkan based deferred renderer and simple game engine/framework
Updated -
This is my journey from learning of Vulkan. This code is from the Vulkan tutorial website, however over time as I become more knowledgeable of Vulkan it will be greatly changed. This is mostly to show my progress through the tutorials.
Updated -
Vulkan vector drawing, try to stay close to cairo api
Updated -
Bootstrap projects for Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
A minimal vulkan demo using volk that executes a compute shader
Archived 0Updated -
Demo app that initialized vulkan through GLFW and volk
Archived 0Updated