teaching
Projects with this topic
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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Teaching resources and exercises for 3-day Python crash course, advanced level.
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Une application pour dessiner des graphes, les exporter en jpg ou en code brut (python, JSON, GraphViz), appliquer différents algorithmes à des graphes, avec une animation des différentes étapes et un pseudo-code en vis-à-vis, ...
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Dépôt à disposition des participants de l'ANF CNRS « Rendre sa recherche plus transparente, optimiser ses processus en science des données ». (Miroir depuis gitub.u-bordeaux.fr)
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Concurrency Java Library used at Universidad Politécnica de Madrid
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This repository describes a test case on how to use CI for controlling students' scripts in R
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Example app with most basic characteristics of the Android platform
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Support de cours sous la forme de codes en R pour l'initiation au dilemme du prisonnier itéré. Les étudiants peuvent ajouter leur stratégie à un tournoi d'algorithmes inspiré du tournoi historique d'Axelrod (1984)
Teaching materials. These R codes are used in a French lecture series about iterated prisoner's dilemma inspired by the Axelrod's tournament (1984)
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Materials from guest lecture on using maps in exploratory data analysis for Vanderbilt Data Science program.
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First Order Logic Learning Environment: accessible and fun way to sharpen logical reasoning skills.
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Documents à disposition des participants pour la formation CNRS d'initiation à R, les 13 & 14 septembre 2021.
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C++ framework for teaching modern OpenGL, with some demos [WIP]
Designed for development of Computer Graphics applications for students with basic knowledge of OpenGL pipeline and experience with fixed pipeline OpenGL.
See glut_framework
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C++ framework for teaching fixed pipeline OpenGL, with separate branched demos.
Designed for easy development of Computer Graphics applications based on progressively taught graphics concepts.
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This project implements the following GUI design patterns using Material Design: Vertical Stack, Infinite lists, Menus, Navigation, Feedback to the user, Master Detail Flow, Preferences Fragment and Content Providers w/SQLite (Android default)
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