Projects with this topic
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A text based Era-like RPG game written in Javascript on the Electron platform.
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A roguelike where every roll is a chain of real math: Lorenz, Mandelbrot, Collatz, Riemann zeta. Same seed, same fate. Terminal and graphical front ends. Rust.
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Just a game I'm working on finally. Written in Zig using Raylib and a bunch of free time
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colony sim game (used libgdx engine+kotlin)
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Umbral Aweken — prototype Unity. Implémente un système d'inventaire basé sur ScriptableObjects, une UI de "shadows", des outils d'éditeur pour créer des items/shadows et un gestionnaire de portails. Idéal pour tests et itérations rapides.
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This Unity project is a roguelike game with a survivor and deckbuilding focus. Currently in development, the game challenges players to survive waves of enemies while utilizing a deck of cards to influence gameplay. The wave system and level progression are already implemented, alongside the core card mechanics, which allow players to strategize and adapt their playstyle as they advance through increasingly difficult levels.
Key Features (Implemented):
Card-based system for abilities and power-ups Wave-based enemy spawning system Level progression mechanicsTechnologies:
Unity engine C# scriptingPlanned Features:
Additional cards and abilitiesUpdated -
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Roguelike game made with libGDX for Android, Destkop, and HTML5 in where players have to complete a 50-level depth procedurally generated dungeon.
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