Projects with this topic
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Umbral Aweken — prototype Unity. Implémente un système d'inventaire basé sur ScriptableObjects, une UI de "shadows", des outils d'éditeur pour créer des items/shadows et un gestionnaire de portails. Idéal pour tests et itérations rapides.
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A simple procedural terrain generator written in C# for Unity.
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A randomised map generator for building Quake maps.
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Godot 3 Plugin for Procedural Heightmap-based Open World using Tilemaps
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Proyecto de Unity donde trabajamos el uso de un Perlin Noise para generar un terreno junto a sus biomas de manera procedimental.
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Render multi-dimensional Celtic Knots. See the knot3d webpage.
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https://gridmap-playground.vercel.app Play around with simplex noise settings to create worlds. Adjust the height map and moisture map settings to generate biomes (2023).
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Awesome generative tools
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Framework to help handling infinite data generation.
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This program procedurally generates music in the form of MIDI files.
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