Projects with this topic
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Umbral Aweken — prototype Unity. Implémente un système d'inventaire basé sur ScriptableObjects, une UI de "shadows", des outils d'éditeur pour créer des items/shadows et un gestionnaire de portails. Idéal pour tests et itérations rapides.
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Downloaded from https://archive.org/details/ArchiveRL.7z
The original defunct website is happyponyland.net
The author: Ulf Åström
I (Vitaly Zdanevich) created this git repo to save the game - it was difficult for me to find in anywhere.
See refactored version https://github.com/c0ze/tsl
More information https://www.wikidata.org/wiki/Q132963116
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This project is in the early stages of developing a roguelike video game in the Godot Engine featuring a time traveler exploring diverse historical and futurstic settings for a corporate research project. The focus is currently on concept development and gameplay design, with future efforts aimed at roguelike features, storytelling and more.
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Dungeon Dude is a micro game on a Novation Launchpad.
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This Unity project is a roguelike game with a survivor and deckbuilding focus. Currently in development, the game challenges players to survive waves of enemies while utilizing a deck of cards to influence gameplay. The wave system and level progression are already implemented, alongside the core card mechanics, which allow players to strategize and adapt their playstyle as they advance through increasingly difficult levels.
Key Features (Implemented):
Card-based system for abilities and power-ups Wave-based enemy spawning system Level progression mechanicsTechnologies:
Unity engine C# scriptingPlanned Features:
Additional cards and abilitiesUpdated -
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An adventure western game.
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Rogue like game in Rust
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Exploring the ncurses library simply by way of rogue-like game engine in the beautiful language of C.
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