Projects with this topic
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Framework for a project using the ODIN language (https://odin-lang.org), bringing together the useful features to a video game or application project.
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Project developed as part of my game development learning assignments from the course "Complete Godot 3D: Develop Your Own 3D Games Using Godot 4"
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لعبة التقاطع والدائرة بمختلف لغات البرمجة والمحركات
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Nostalgic recreations of the classic game Pong in various programming languages, providing an authentic OldSchool experience.
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Game development following the full set of YouTube tutorials of @RyiSnow, with an enhancement of the code quality, ensuring to accomplish SOLID through the application of Design Patterns, Clean Code and constantly Refactoring the code.
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Simple memory game featuring custom solution for animations and UI.
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A project created as a portfolio for an Unreal Engine developer
Game mechanics and components of this repository: The game features several puzzles and small mechanics, such as cameras, item carrying, time reversal, and mini-games like "21."
P.S. The focus was on mechanics rather than visuals. itch.io: https://grimnek.itch.io/puzzle-portfolio
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This project was created as a portfolio for an Unreal Engine developer.
The game is a third-person shooter with a mission type focused on clearing out enemies. The player must engage in combat with opponents. Here are the key game mechanics:
Game Mechanics: Ammo Pickup via Actors: The game features an ammo pickup system implemented through a Blueprint actor. The number of bullets collected and the weapon type they belong to can be configured directly in the actor’s properties. Ranged Enemies: These enemies inherit from a base actor. They can either patrol the area randomly or move along a spline, which is set up using a special Blueprint actor with a spline mesh. Realistic Sound Effects: Both ranged enemies and the main character produce different sounds when shooting at specific objects, enhancing the immersion of gunfights. Camera Switching: The player can change the camera position with a key press, allowing them to adapt their view to different situations and improve visibility. Ability System & Firearm Mechanics: Two separate systems have been implemented—one for character abilities (Ability System) and another for firearms. These mechanics are contained within different actor components, ensuring flexibility and scalability. Game Settings: The game includes adjustable graphics, sound, and keybind settings, which can be customized through the menu for player convenience. Death Screen: Upon dying, a widget appears, offering the player a choice to restart the mission or return to the main menu. P.S. The focus was primarily on mechanics rather than visuals.
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A project to contain the core engine for CRPG games based on Caltop Core
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The inZOI Mods toolset includes a wide variety of features tailored to meet the needs of both beginner and advanced modders. https://inzoiresource.com
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URL: https://innovation-inc-nexus-complex-622d91.gitlab.io/
A new step in innovation (risks) and growth (chaos).
This game will be an attempt to make a complex lab with many out of ordinary things that can happen. No typical core game meltdown, I can promise you that.
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A detective first person game based on the now-demolished micro-city in Hong Kong portrayed in PS1 Graphics. Play as a detective trying to unravel the gang drama without getting caught.
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An adventure western game.
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Tank Carnival is a game where a player runs a tank and fights enemy tanks to win at every wave. The game is a 3D environment where the tanks move across space and shoot each other. The goal of the game is to destroy all enemy tanks before they destroy the player's tank.
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Game prototype for an isometric dungeon crawler. Coded using the tuto Isometric Madness - Random Live Game Dev - 2024-07-09 from gingerBill and the odin_skeleton framework.
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