Explore projects
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Chris Cox / halftone_tools
MIT LicenseCode for creating a very wide variety of halftones, halftone shaders, halftone threshold images, dithering, error diffusion, etc.
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SPIR-V patching utility operating on the IR level to patch new code, or specialize existing code.
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Stelios Petrakis / Shader Graph
GNU General Public License v3.0 or laterRepository of the Shader Graph Viewer online tool. https://shadergraph.stelabouras.com
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Morioh / Moriohs Toon Shader
MIT LicenseMorioh's Toon Shader is developed for Unity with a wide Range of Features. It also had full support for the Amplify Shader Editor till v.1.7.2
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Lars Sørensen / Infrared Shader
GNU Affero General Public License v3.0My shaders for base infrared mesh-based effects
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Benjamin Wiemann / Rough and Spiky
MIT LicenseA Unity program visualizing the spectrogram of an audio signal.
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Clément Garnier / Custom raytracing shader
MIT LicenseCustom raytracing shader in HLSL implemented in Unity. It implements basic lighting physics : reflection and refraction. It works on Unity lightweight render pipeline, so the algorithm is iterative.
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George Ostrobrod / ProceduralTextures
MIT LicenseOSX application for procedural generating textures using a node-graph builder.
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(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
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Lukas Stibale / Random GLSL Shaders
MIT LicenseRandom GLSL shaders I made through accidents or refined afterwards
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Vitali Baumtrok / shaders
Boost Software License 1.0simple vertex and fragement shader, version 1.30 (OpenGL 3.0)
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First computer graphics III homework at University of Hradec Králové (UHK), summer semester 2019/2020
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A shader that, based on how dark the main camera is, will colour UI elements either black or white for maximum visibility. This is done on a pixel by pixel basis so if half a UI element is over a dark area, that half will be coloured white.
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code-dredd / rage
GNU General Public License v3.0 onlyThis is the repository for RAGE. The purpose of this "bare bones" engine is to be a teaching aid/tool at the undergraduate level; it's not intended for professional game development.
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code-dredd / rml
GNU General Public License v3.0 onlyRML is a Java-based OpenGL/GLSL-friendly math library with support for angles, vectors, matrices, and quaternions.
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N9+ / ShadersAcumulacion
GNU General Public License v3.0 or laterShader de acumulacion de nieve en Unity3D
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TheSniperFan / vkFlyingEdges
zlib LicenseGPU Flying Edges implementation using Vulkan
Based on: https://gitlab.kitware.com/vtk/vtk/blob/master/Filters/Core/vtkFlyingEdges3D.cxx
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polymorph.cool / Fish-shader
MIT LicenseShader to animate a fish without armature or blend shapes in Godot Engine.
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Playing with modern OpenGL tesselation shaders.
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A (incomplete) Shadertoy XScreensaver screensaver
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