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This package aims to transform a Node object into a pseudo-component in the style of the Unity Engine to facilitate obtaining objects and adding child objects.
Doc: https://belicusbr.github.io/com.cobilas.docs/gd-icomponent-started.html
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The package contains utility classes in csharp for godot engine.
Doc: https://belicusbr.github.io/com.cobilas.docs/gd-utility-getting-started.html
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Godot 3 Plugin for Procedural Heightmap-based Open World using Tilemaps
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Implementation of the game Werewolf in Godot 3
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