... | ... | @@ -10,3 +10,23 @@ VOADI aims to: |
|
|
* Make carnists think.
|
|
|
* Be a learning experience.
|
|
|
* Expand the libre (FOSS) video game library.
|
|
|
|
|
|
## Game Design
|
|
|
|
|
|
VOADI is a linear game.
|
|
|
Much like point-and-click adventures of the past, VOADI has a strong central storyline.
|
|
|
A vocal protagonist, Rachel drives the story – the player must follow.
|
|
|
|
|
|
Between cutscenes, the player is free to explore the island.
|
|
|
Items are collected and given to NPCs to progress the story.
|
|
|
NPCs will infer that they require an item, and the player can find it by following the story.
|
|
|
|
|
|
Sometimes a puzzle will stand between between the player and an objective.
|
|
|
A puzzle can be a single screen or a group of screens.
|
|
|
Puzzles have a top-down 2D perspective and can be solved with Rachel's abilities.
|
|
|
|
|
|
Rachel's abilities: pushing, pulling, talking, stepping, swimming, whacking, vacuuming, digging.
|
|
|
Some abilities are unlocked throughout the story by collecting a Tool item.
|
|
|
|
|
|
Collectible items are littered throughout the world, especially behind optional puzzles.
|
|
|
Collectibles are just bonus rewards for players who challenge themselves. |