This is a running list of people who have contributed to the game in some way. Its presentation may be altered in the future. The final version will be in the game's end credits.
If you'd like a change to be made to this list, please email us at [email protected].
GitLab commit graph
It's worth noting that GitLab automatically generates graphs about commits made directly to the repository. See that here: https://gitlab.com/voadi/voadi/graphs/master
It's a nice visual representation, but isn't exhaustive since it includes only people who made direct commits to the project.
|Mary Kate Fain||Map design, puzzle design, game script, outreach, ideas|
|Alex Gleason||Pixel art, game design, map design, game script, dialogue, music production, code, outreach, ideas|
|Adam Kol||Music composition/performance|
|Nathan Manske||Map improvements, AngryToast sprite, ideas|
|Jay Quigley||Music production|
|William Starling||Dialog typo fix (#1)|
Some assets used by VOADI were created by other people and released for general use. The authors of these assets may not have been notified about our use, and don't necessarily endorse our use.
|Zoria Tileset||DragonDePlatino||Base graphical tileset VOADI uses and builds upon.|
|Default Solarus Sound Effects||Diarandor||Sounds effects for swinging stick, opening door, message text, etc.|
|Default Solarus Scripts||Christopho||Boilerplate scripts to make the game run.|
|zsdx dialog box script||Christopho||Code that makes the dialog boxes work.|
Frameworks / tools
VOADI is built using Open Source technology. Thanks to the developers of these projects for laying the groundwork that allows VOADI to happen.
|Solarus Engine||Game engine that VOADI is built in.|
|Krita||Digital drawing software used to create VOADI's pixel art.|
|LMMS||Music production software used to create VOADI's music.|
|elementary OS||Operating system that most of VOADI was developed using.|