... | ... | @@ -28,7 +28,7 @@ Many of our graphical choices were influenced by [*Shovel Knight and Nailing Nos |
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Graphics in the game are restricted to the NES color palette.
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![Zoria NES color palette](zoria-palette.png)
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![Zoria NES color palette](assets/zoria-palette.png)
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Our rationale:
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... | ... | @@ -54,12 +54,12 @@ Less is more, and creating nice graphics with less is a skill that's developed o |
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### Dithering & anti-aliasing
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![Dithering example](dithering.png)
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![Dithering example](assets/dithering.png)
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We avoid dithering, eg checkerboard patterns of pixels for shading or to give the impression of more colors.
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Dithering worked okay on small, blurry screens, but this game will be blown up on large LCD displays and the dithering effect just looks like a lot of visual noise.
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![Anti-aliasing example](anti-aliasing.png)
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![Anti-aliasing example](assets/anti-aliasing.png)
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We also avoid anti-aliasing, or using gradations of similar colors to create shading or blend pieces of a graphic together.
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The above example uses too many colors anyway, but this rule still applies when using only 4.
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