Skip to content
GitLab
Menu
Why GitLab
Pricing
Contact Sales
Explore
Why GitLab
Pricing
Contact Sales
Explore
Sign in
Get free trial
Open
33
Merged
667
Closed
123
All
823
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
GLES2 2d Batch rendering
!35957
· created
Feb 06, 2020
by
Rafał Mikrut
4.0
master
cherrypick:3.2
enhancement
topic:rendering
updated
Feb 13, 2020
Change light attentuation for GIProbes
!35800
· created
Jan 31, 2020
by
Rafał Mikrut
4.0
master
bug
cherrypick:3.2
topic:rendering
updated
Feb 14, 2020
Accelerate 2D by tracking state client-side
!35696
· created
Jan 29, 2020
by
Rafał Mikrut
4.0
master
cherrypick:3.1
cherrypick:3.2
enhancement
topic:rendering
updated
Feb 14, 2020
Fix Camera2D jitter
!35635
· created
Jan 27, 2020
by
Rafał Mikrut
4.0
master
bug
cherrypick:3.2
needs testing
topic:rendering
updated
Feb 14, 2020
GLES3: Blit render target with appropriate texture filter.
!35517
· created
Jan 24, 2020
by
Rafał Mikrut
4.0
master
enhancement
topic:rendering
updated
Feb 14, 2020
Allow changing the maximum renderable elements in the scene.
!35447
· created
Jan 22, 2020
by
Rafał Mikrut
4.0
master
enhancement
topic:rendering
updated
Feb 14, 2020
Hide the contact shadow property as it often looks broken
!35316
· created
Jan 19, 2020
by
Rafał Mikrut
master
enhancement
topic:editor
topic:rendering
updated
Feb 14, 2020
Add BLEND_MODE_DISABLED to Spatial Shader render_mode as blend_disabled
!35278
· created
Jan 18, 2020
by
Rafał Mikrut
master
enhancement
topic:rendering
updated
Feb 14, 2020
Add FastNoise
!35144
· created
Jan 15, 2020
by
Rafał Mikrut
4.0
master
enhancement
topic:core
topic:rendering
updated
Feb 14, 2020
Use the filmic tonemapper by default
!34798
· created
Jan 03, 2020
by
Rafał Mikrut
4.0
master
enhancement
topic:rendering
updated
Feb 14, 2020
Port material texture optimization to Vulkan
!34767
· created
Jan 03, 2020
by
Rafał Mikrut
4.0
vulkan
bug
topic:rendering
updated
Feb 14, 2020
Add option to disable blending when drawing a texture rect.
!34759
· created
Jan 02, 2020
by
Rafał Mikrut
4.0
master
bug
cherrypick:3.2
topic:rendering
updated
Feb 14, 2020
GLES3: Allow repeat flag in viewport textures
!34008
· created
Nov 29, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:rendering
updated
Feb 14, 2020
Fix IBL specular persisting when specular disabled
!33694
· created
Nov 18, 2019
by
Rafał Mikrut
4.0
master
bug
topic:rendering
updated
Feb 14, 2020
SkeletonDefinition Implementation
!33684
· created
Nov 17, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:core
topic:rendering
updated
Feb 14, 2020
Added option to enable high precision float in GLES2
!33646
· created
Nov 15, 2019
by
Rafał Mikrut
4.0
master
cherrypick:3.2
enhancement
platform:android
topic:rendering
updated
Feb 14, 2020
Increase the default Camera Zfar to 4000
!33207
· created
Oct 31, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:rendering
updated
Feb 14, 2020
Added a FULLRECT_UV keyword in canvas item
!32861
· created
Oct 16, 2019
by
QbieShay
4.0
master
enhancement
topic:rendering
topic:shaders
updated
Feb 14, 2020
Add flag to keep billboard material rotation
!32825
· created
Oct 14, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:rendering
updated
Feb 14, 2020
[WIP] Showing and hiding geometry updates shadows
!32475
· created
Oct 01, 2019
by
Rafał Mikrut
4.0
master
bug
topic:rendering
updated
Feb 14, 2020
Prev
1
2
Next