Added a FULLRECT_UV keyword in canvas item
There are some cases where having information on the position compared to the full quad is useful, for example a vertical fade based on the quad's y UV coordinate.
Currently, cases such as atlas and 9patch don't bring information regarding the quad uv.
example below, the big white robot is a regular sprite while the smaller block on the
left is an atlas. note the different alpha.
with COLOR.a = UV.y
with
COLOR.a = FULLRECT_UV.y
An alternative solution would be to pass unprocessed UV in the vertex shader, but it could break compat.
This does not work for GLES2's 9patch rect.
Artwork by Manuel Bustamante: https://www.artstation.com/artwork/3oa9lJ