Add BLEND_MODE_DISABLED to Spatial Shader render_mode as blend_disabled
Created by: Chrisyss
This allows for Viewports with mesh instances to capture the RGBA independently of blend modes..
An extremely necessary feature for Creating any kind of advanced Multi-pass shaders or Render passes that require dense packing.
It follows the Add "No-blend" branch of the canvas item. Same just for spatial. It was a bit of work!
I would really love it if this get's pulled .. I saw lots of people who wanted this feature.