Skip to content

Add BLEND_MODE_DISABLED to Spatial Shader render_mode as blend_disabled

Created by: Chrisyss

This allows for Viewports with mesh instances to capture the RGBA independently of blend modes..

An extremely necessary feature for Creating any kind of advanced Multi-pass shaders or Render passes that require dense packing.

It follows the Add "No-blend" branch of the canvas item. Same just for spatial. It was a bit of work!

I would really love it if this get's pulled .. I saw lots of people who wanted this feature.

Merge request reports