Explore projects
-
(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
Updated -
Tim Moehring / TeaEngine
MIT LicenseThe "Tea Engine" is a little project to learn the fundamentals of game engine architecture.
Updated -
Sovereign Engine / Sovereign
MIT LicenseSovereign Engine, a fully dynamic 2D MMORPG engine in development.
Updated -
Updated
-
Florian Oetke / mirrage
MIT LicenseA Vulkan based deferred renderer and simple game engine/framework
Updated -
Luann Athayde / flexengine
BSD 4-Clause "Original" or "Old" LicenseGame Engine/Framework for Java2D/3D.
Updated -
Vulkan game engine in Haskell.
Updated -
Dustin Hollar / TerrainEngine
MIT LicenseA Terrain Renderer that can procedurally generate terrain.
Updated -
-
Celeste Privitera / Sound Manager Plugin
MIT LicenseA useful Sound Manager Plugin for Godot 3 that gives the user more power on the audio of the game.
Updated -
-
Celeste Privitera / New Input Map Module
Mozilla Public License 2.0Plugin for Godot Engine 3.1 that replaces the engine Input methods. It makes easier for the programmer to implement a custom control remapping option in their games.
Updated -
Frank Wylupek / Air Goose
GNU General Public License v3.0 or laterAir Goose is a game engine for 2D games with support for animations, text, collision, and audio. It is licensed under GNU General Public License, version 3 or later (GPLv3+).
Updated -
Keid / demos / PBR
BSD 3-Clause "New" or "Revised" LicenseSimple environment to check out PBR props
Updated -
Chris Luntraru / tbs-rpg
MIT LicenseA lightweight, modular turn-based game engine. This was my bachelor's thesis and I do not intend to maintain it any longer. Feel free to use it for educational (or any) purposes.
Updated -
Celeste Privitera / RPG Template
MIT LicenseGodot Engine template to make RPG Maker style games.
Updated -
Celeste Privitera / Quest Log Class
MIT LicenseA quest log mainly made for role-playing videogames, to store and manage quests and objectives. Developed for Godot Engine 3.1.
Updated -
nihil / taengine
MIT LicenseBase game engine built in C++ for practice and experiment with game development.
Updated -
A unified launcher for most game engines.
Updated -
ZilverBlade / Shard3D_Engine
GNU Lesser General Public License v2.1 onlyShard3D Engine, a 2000s styled game engine running on Vulkan 1.3
Updated