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OpenGL 3D Game Engine written in C
Features: Rasterizer, more yet to be defined
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2019 (Year 3), C++, OpenGL, GLSL, C#, Unity
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Samuli Piipponen / Teflon Engine
GNU General Public License v2.0 or laterAn OpenGL ES 2D middleware / graphics engine school project. Used Mikko Romppainen's code as base for creating and showing the window.
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PROYECTO FINAL PARA EL LAORATORIO DE COMPUTACION GRAFICA E INTERACCION HUMANO-COMPUTADORA UNAM FI.
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Dustin Hollar / TerrainEngine
MIT LicenseA Terrain Renderer that can procedurally generate terrain.
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Códigos en OpenGl sobre conceptos de relacionados con la computación gráfica
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Chris Luntraru / tbs-rpg
MIT LicenseA lightweight, modular turn-based game engine. This was my bachelor's thesis and I do not intend to maintain it any longer. Feel free to use it for educational (or any) purposes.
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Andon M. Coleman / SpecialK
GNU General Public License v2.0 or laterGame fixing framework that focuses primarily on render-related issues. Also serves as the injection base for all of my game-specific mods, and used as a general performance monitoring tool. New features are added with each game modified.
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한국산업기술대학교 게임공학과(게임 소프트웨어 공학 수업 텀프로젝트)
git 사용법 습득 / opengl 2d-gameframework에 디자인패턴 적용(컴포넌트, 상태패턴, 명령패턴 적용)
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Different OpenGL examples, model loading, texturing, lighting,...
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Carlos D. Álvaro / Computational Physics
MIT License🚧 Project for solving differential equations numerically, applied to physics.Updated -
Pablo Martin / PraetoriansMapEditor
Do What The F*ck You Want To Public LicenseA map editor for the PC game Praetorians. Written in the C++ programming language and uses the OpenGL computer graphics API.
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Wyatt Ward / dolphin-3.5-fixes
GNU General Public License v2.0 or laterDolphin with OpenGL 2.1, fixed up for SDL2 rumble support. Requires an old version of ffmpeg circa early 2013. Use the branch "newDSP." Useful for machines with older GPU's. Try the "3.5-rumbleFix" branch, too, if "newDSP" is too slow!
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Software for embedded systems which uses Computer Graphics to create in real-time a estimate representation of the Computer Vision obtained by Autonomous Cars.
Logbook of the Project (in Portuguese): https://goo.gl/JFWCDY
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