graphics
Projects with this topic
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A Force-Directed Graphing library, built in C++. https://metaquarx.gitlab.io/forcegraph
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A full 3D-Model Renderer, written first in software, and later using OpenGL.
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OpenGL/FreeType font rendering utility library
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This was a LabWindows/CVI program to process arbitrarily large TIF files. I used it to process satellite imagery. There exists a cgi version.
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Obsolete LabWindows/CVI program to create thumbnails from a directory of images
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TXLin is my attempt to recreate a TXLib-compatible library (TXLib is a library that makes it easier to draw graphics under Windows, http://ded32.ru) that works under Linux and Mac OS X.
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A lightweight, modular turn-based game engine. This was my bachelor's thesis and I do not intend to maintain it any longer. Feel free to use it for educational (or any) purposes.
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OpenGL Loader for Windows with proper enum types for better linting.
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Graphical tool for QIF (Quantitative Information Flow).
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The tool to preview how materials behave in a physically-based rendering workflow.
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Dolphin with OpenGL 2.1, fixed up for SDL2 rumble support. Requires an old version of ffmpeg circa early 2013. Use the branch "newDSP." Useful for machines with older GPU's. Try the "3.5-rumbleFix" branch, too, if "newDSP" is too slow!
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3D asset to protocol buffer converter
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C++ framework for teaching fixed pipeline OpenGL, with separate branched demos.
Designed for easy development of Computer Graphics applications based on progressively taught graphics concepts.
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C++ framework for teaching modern OpenGL, with some demos [WIP]
Designed for development of Computer Graphics applications for students with basic knowledge of OpenGL pipeline and experience with fixed pipeline OpenGL.
See glut_framework
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This is the fourth homework from the subject Computer Graphics.
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