Projects with this topic
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A game made for a One-Button Input Game Jam
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A reaction-based game that I made within 1 day; I was really board that day.
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Ammo, Please! is a Unity game made for Weekly Game Jam.
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A small game made for a 1-Day game jam, with the theme "Retro" and "Time".
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DRIVER MAXIM / CAHJagung
CI/CD Catalog (unpublished)CLIWONJagung
dataset openml datagit tabular parquet CSV Python JavaScript Java Docker HTML CSS Linux React PHP TypeScript C++ Rust Android game Go GitLab C API Bash Ansible C# python3 nodejs website web golang hacktoberfest Django Terraform bot Amazon Web S... Kubernetes Node.js cli dotfiles MySQL Angular Kotlin Laravel library Git PostgreSQL Windows minecraft Unity Flutter machine lear... AI JSON plugin devops WordPress shell template Archived MongoDB js shishifubing Ruby automation security bootstrap discord Spring Vue.js html5 Qt documentation arduino blog REST API Program debian LaTeX theme legend gui Markdown Express app docker-compose Lua ci server flask vue node spring boot iOS gitlab-ci hugo R in preparation vimArchived 0Updated -
Coroutine-based tweening for quick animations in Unity.
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Makes F-Droid repositories accesable in the fediverse by publishing events about new and updated apps as posts under apps' accounts.
developer-tools dataset openml datagit tabular parquet CSV Python JavaScript Java Docker HTML CSS Linux React PHP C++ TypeScript Rust Android Go GitLab C API Ansible Bash C# python3 nodejs website web hacktoberfest golang Django bot Terraform Amazon Web S... Kubernetes dotfiles Node.js cli Angular MySQL Kotlin Laravel library Git PostgreSQL Flutter plugin Unity JSON WordPress devops MongoDB js Ruby template Spring Qt documentation Vue.js LaTeX theme Express app Markdown server Lua iOS gitlab-ci ci debian docker-compose legend gui REST API Program vim blog html5 automation discord bootstrap security shell shishifubing AI machine lear... minecraft flask Archived arduino R in preparation spring boot vue hugo nodeArchived 0Updated -
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[Besiege] Smart and configurable machine autosave.
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[Besiege] Allows loading a machine/level on top of another machine/level, and saving only selections.
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Samples from Azure Kinect for MultiBody Tracking.
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Automatically enables the "hide completed" option for Steam Workshop levels
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Using Unity along with Interception and Policy Injection to achieve Aspect Oriented Programming (AOP).
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AOPFramework AOP Framework based on Microsoft Unity and Interception. Next update to include Microsoft Enterprise Library Policy Injection
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Testing project for researching a plugin "TopDown Engine"
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[Besiege] Adds dynamic collision, action, and destruction sounds, with custom falloff and normalisation.
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