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  • sharp/lod-history
  • v0.7.0 protected   Version 0.7.0
    Release v0.7.0

    Added

    • Display item name over loot/dropped items
    • Added Lottery system for loot
    • Added context-sensitive crosshair
    • Announce alias changes to all clients
    • Dance animation
    • Speech bubbles appear when nearby players talk
    • NPCs call for help when attacked
    • Eyebrows and shapes can now be selected
    • Character name and level information to chat, social tab and /players command
    • Added inventory, armour and weapon saving
    • Show where screenshots are saved in the chat
    • Added basic auto walk
    • Added weapon/attack sound effects
    • M2 attack for bow
    • Hotbar persistence
    • Alpha version Disclaimer
    • Server whitelist
    • Optional server-side maximum view distance
    • MOTD on login
    • Added group chat /join_group /group
    • Added faction chat /join_faction /faction
    • Added regional, local, and global chat (/region, /say, and /world, respectively)
    • Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
    • Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
    • Zoomable Map
    • M2 attack for hammer
    • Spawnable training dummies
    • New quadruped_low body for reptile-likes
    • Added new animals
    • Better pathfinding
    • Bombs
    • Training dummy items
    • Added spin attack for axe
    • Creature specific stats
    • Minimap compass
    • Initial crafting system implementation
    • Protection stat to armor that reduces incoming damage
    • Loading-Screen tips
    • Feeding animation for some animals
    • Power stat to weapons which affects weapon damage
    • Add detection of entities under the cursor
    • Functional group-system with exp-sharing and disabled damage to group members
    • Some Campfire, fireball & bomb; particle, light & sound effects.
    • Added firework recipe
    • Added setting to change resolution
    • Rare (unfinished) castles
    • Caves with monsters and treasure
    • Furniture and decals in towns

    Changed

    • Improved camera aiming
    • Made civsim, sites, etc. deterministic from the same seed
    • Improved animations by adding orientation variation
    • new tail bone for quad_small body
    • slim the game size through lossless asset optimization
    • Lanterns now stop glowing if you throw a lit one out of your inventory
    • Fixed a crash caused by certain audio devices on OSX
    • Bow animations now show held arrows
    • Fixed a bug where walk/run sfx played while a character rolled/dodged
    • Energy regen resets on last ability use instead of on wield
    • Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
    • Gliding is now a toggle that can be triggered from the ground
    • Replaced log with tracing in all crates
    • Switch to a new network backend that will allow several improvements in the future
    • Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
    • Rebuilt quadruped_medium/quadruped_small animation and assets
    • Disabled destruction of most blocks by explosions
    • Disable damage to pets
    • Made pets healable
    • Rebalanced fire staff
    • Animals are more effective in combat
    • Pathfinding is much smoother and pets are cleverer
    • Animals run/turn at different speeds
    • Updated windowing library (winit 0.19 -> 0.22)
    • Bow M2 is now a charged attack that scales the longer it's held
    • Fixed window resizing on Mac OS X.
    • Dehardcoded many item variants
    • Tooltips avoid the mouse better and disappear when hovered
    • Improved social window functions and visuals
    • Changed agent behaviour to allow fleeing
    • Waypoints now spawn on dungeon staircases

    Removed

    • Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
    • Disclaimer wall of text on first startup
  • v0.6.0 protected   Version 0.6.0
    Release v0.6.0

    Added

    • Added music system
    • Added zoomable and rotatable minimap
    • Added rotating orientation marker to main-map
    • Added daily Mac builds
    • Allow spawning individual pet species, not just generic body kinds
    • Configurable fonts
    • Configurable keybindings from the Controls menu
    • Translation status tracking
    • Added gamma setting
    • Added new orc hairstyles
    • Added SFX for wielding/unwielding weapons
    • Fixed NPCs attacking the player forever after killing them
    • Added SFX for collecting, dropping and using inventory items
    • New attack animation
    • Weapon control system
    • Game pauses when in single player and pause menu
    • Added authentication system (to play on the official server register on https://account.veloren.net)
    • Added gamepad/controller support
    • Added player feedback when attempting to pickup an item with a full inventory
    • Added free look
    • Added Italian translation
    • Added Portuguese translation
    • Added Turkish translation
    • Complete rewrite of the combat system into a state machine
    • Abilities like Dash and Triplestrike
    • Armor can now be equipped as items
    • Fireball explosions
    • Inventory supports stacking
    • Many new armors and weapons to find in chests
    • Fleshed out "attack" animation into alpha, beta and spin type attacks
    • Fleshed out range attack into charging and shooting animations for staff/bow
    • Customized attack animation for hammers and axes
    • Added German translation
    • Added a silhouette for players when they are occluded
    • Added transparency to the player when zooming in
    • Made armor and hotbar slots actually function
    • Added dragging and right-click to use functionality to inventory, armor & hotbar slots
    • Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
    • 6 new music tracks
    • Added basic world and civilization simulation
    • Added overhauled towns
    • Added fields, crops and scarecrows
    • Added paths
    • Added bridges
    • Added procedural house generation
    • Added lampposts
    • Added NPCs that spawn in towns
    • Added simple dungeons
    • Added sub-voxel noise effect
    • Added waypoints next to dungeons
    • Made players spawn in towns
    • Added non-uniform block heights
    • Added /sudo command
    • Added a Level of Detail (LoD) system for terrain sprites and entities
    • Added owl, hyena, parrot, cockatrice, red dragon NPCs
    • Added dungeon entrances
    • Villagers tools and clothing
    • Cultists clothing
    • You can start the game by pressing "enter" from the character selection menu
    • Added server-side character saving
    • Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command
    • Added tab completion in chat for player names and chat commands
    • Added server persistence for character stats
    • Added a popup when setting your character's waypoint
    • Added dungeon arenas
    • Added dungeon bosses and rare boss loot

    Changed

    • The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]
    • Brighter / higher contrast main-map
    • Removed highlighting of non-collectible sprites
    • Fixed /give_exp ignoring player argument
    • Extend run sfx to small animals to prevent sneak attacks by geese.
    • Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
    • Started changing the visual theme of the UI
    • Merge of the Bag and Character-Screen
    • Merge of the Map and Questlog
    • Overhauled icon art
    • Asset cleanup to lower client-size
    • Rewrote the humanoid skeleton to be more ideal for attack animations
    • Arrows can no longer hurt their owners
    • Increased overall character scale
    • /sudo player /tp is short for /sudo player /tp me
    • The /object command can create any object in comp::object::Body
    • The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.

    Removed

  • v0.5.0 protected   Version 0.5.0
    Release v0.5.0

    Added

    • Added new debug item
    • Bows give experience by projectiles having an owner
    • Allow cancelling chunk generation
    • Include licence in assets
    • Added dropping items
    • Added initial region system implementation
    • Added /giveitem command
    • Strip Linux executables
    • Added moon
    • Added clouds
    • Added tarpaulin coverage
    • Added ability to jump while underwater
    • Added proper SFX system
    • Added changelog
    • Added animated Map and Minimap position indicator
    • Added visuals to indicate strength compared to the player
    • Added Scrolling Combat Text (SCT) & Settings for it
    • Added a Death Screen and Hurt Screen
    • Added randomly selected Loading Screen background images
    • Added options to disable clouds and to use cheaper water rendering
    • Added client-side character saving
    • Added a localization system to provide multi-language support to voxygen
    • Added French language for Voxygen
    • Added rivers and lakes which follow realistic physical paths.
    • Added a sophisticated erosion system for world generation which dramatically changes the world layout.
    • Added tracking of sediment vs. bedrock, which is visually reflected in the world.
    • Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
    • Added a default map, which is used to speed up starting single player.
    • Added a 3D renderered map, which is also used by the server to send the map to the client.
    • Added fullscreen and window size to settings so that they can be persisted
    • Added coverage based scaling for pixel art
    • 28 new mobs
    • Added waypoints
    • Added pathfinding to NPCs
    • Overhauled NPC AI
    • Pets now attack enemies and defend their owners
    • Added collars to tame wild animals

    Changed

    • Controls pane in settings window now shows actual configured keys
    • Fixed scroll wheel and roll keys on OS X
    • Fixed near and far view planes
    • Improvements to armor names
    • Animation fixes to line up with true positions
    • Proper message for command permission check failure
    • Improved meshing
    • Improved dusk
    • Improved movement and climbing
    • Improved water rendering and chunk render order
    • Moved computations to terrain fragment shaders
    • Fixed title music
    • Made rolling less violent when changing directions
    • Fixed singleplayer crash
    • Improved error information in client and server
    • Store items as RON files
    • Updated download info in readme
    • Fixed cloud performance
    • Fixed region display name
    • Fixed the bow fire rate
    • Healthbars now flash on critical health
    • Fixed ghosts when going back to character screen
    • Fixed not being able to unmount
    • Fixed non-humanoids being able to climb and glide
    • Made shadows and lights use interpolated positions
    • Changed "Create Character" button position
    • Made clouds bigger, more performant and prettier
    • Terrain meshing optimized further
    • Tree leaves no longer color blended
    • Actual character stats displayed in character window
    • Made significant changes to the noise functions used for world generation.
    • Improved colors during world generation.
    • Significantly reduced the use of warp during world generation.
    • Parallelized and otherwise sped up significant parts of world generation.
    • Various performance improvements to world generation.
    • Nametags now a fixed size and shown in a limited range
    • Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
    • Names of NPCs spawned in the wild now include their species.

    Removed

    • Remove heaptrack as it is now deprecated
  • v0.4.0 protected   Version 0.4.0
    Release v0.4.0
    • Added adjustable FOV slider
    • Added /explosion command
    • Added first person switch
    • Added singleplayer server settings
    • Added admin check for commands
    • Started asset reloading system
    • Added SRGB conversion in shaders
    • Added adminify to give temp admin privilages
  • v0.3.0 protected   Version 0.3.0
    Release v0.3.0
    • XP and leveling
    • Better combat, movement, and animations
    • Enemies, bosses
    • Better world generation, more biomes
    • Build mode
    • Caves, lanterns, lights, dungeons
    • Character customization, multiple races
    • Inventories (WIP)
    • Day/night, better shaders, voxel shadows
    • Many performance optimizations
  • v0.2.0 protected   Version 0.2.0
    Release v0.2.0

    Release 0.2 has mostly been focused on rewriting the engine. It also includes pretty cool features such as:

    • Hang Gliding
    • Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
    • Name tags: You can finally know who is this guy with the blue shirt!
    • Singleplayer: No need to start a server just to play alone
    • Character customization: It isn't fully complete but still allows you to look different than others
    • Music!
    • Major performance improvements related to the fact that we rewrote the entire game
    • 0% chance to get a deadlock
    • Animations: You finally can move your limbs!
    • Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
    • When a server dies the game no longer crashes - you will be just kicked to the main menu