Version 0.11.0

[0.11.0] - 2021-09-11

Added

  • Added a skill tree for mining, which gains xp from mining ores and gems.
  • Added debug line info to release builds, enhancing the usefulness of panic backtraces
  • NPCs and animals can now make sounds in response to certain events
  • Players can press H to greet others
  • Ability to toggle chat visibility
  • Added gem rings with various stat improvements.
  • Animations for using consumables.
  • New danari character customizations
  • Bald hairstyles for humans and danari
  • AI for sceptre wielders and sceptre cultists in Tier 5 dungeons
  • HUD debug info now displays current biome and site
  • Quotes and escape codes can be used in command arguments
  • Toggle chat with a shortcut (default is F5)
  • Pets are now saved on logout 🐕 🦎 🐼
  • Dualwielded, one-handed swords as starting weapons (Will be replaced by daggers in the future!)
  • Healing sceptre crafting recipe
  • NPCs can now warn players before engaging in combat
  • Custom error message when a supported graphics backend can not be found
  • Add server setting with PvE/PvP switch
  • Can now tilt glider while only wielding it
  • Experimental terrain persistence (see server documentation)
  • Add GPU filtering using WGPU_ADAPTER environment variable
  • Explosions no longer change block colours within safe zones
  • The 'spot' system, which generates smaller site-like structures and scenarios
  • Chestnut and cedar tree varieties
  • Shooting sprites, such as apples and hives, can knock them out of trees
  • Sprite pickup animations
  • Add VELOREN_ASSETS_OVERRIDE variable for specifying folder to partially override assets.
  • Cultist raiders
  • Bloom Slider

Changed

  • Entity-entity pushback is no longer applied in forced movement states like rolling and leaping.
  • Updated audio library (rodio 0.13 -> 0.14).
  • Improve entity-terrain physics performance by reducing the number of voxel lookups.
  • Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments.
  • Made strafing slightly slower
  • Food now has limited regeneration strength but longer duration.
  • Harvester boss now has new abilities and AI
  • Death particles and SFX
  • Default keybindings were made more consistent
  • Adjusted Yeti difficulty
  • Now most of the food gives Saturation in the process of eating
  • Mushroom Curry gives long-lasting Regeneration buff
  • Trades now consider if items can stack in full inventories.
  • The types of animals that can be tamed as pets are now limited to certain species, pending further balancing of pets
  • Made server-cli admin add/remove command use positional arguments again
  • Usage of "stamina" replaced with "energy"
  • Glider dimensions now depend on character height
  • Glider dimensions somewhat increased overall
  • Dungeon difficulty level starts at 1 instead of 0
  • The radius of the safe zone around the starting town has been doubled
  • NPCs can sometimes drop no loot at all

Removed

  • Enemies no longer spawn in dungeon boss room
  • Melee critical hit no longer applies after reduction by armour
  • Enemies no more spawn in dungeon boss room
  • Melee critical hit no more applies after reduction by armour
  • Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon
  • The ability to pickup sprites through walls

Fixed

  • Crafting Stations aren't exploadable anymore
  • Cases where no audio output could be produced before.
  • Significantly improved the performance of playing sound effects
  • Dismantle and Material crafting tabs don't have duplicated recipes
  • Campfires now despawn when underwater
  • Players no longer spawn underground if their waypoint is underground
  • Map will now zoom around the cursor's position and drag correctly
  • No more jittering while running down slopes with the glider out
  • Axe normal attack rewards energy without skill points
  • Gliders no longer suffer from unreasonable amounts of induced drag
  • Camera is now clipping a lot less