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Merge branch 'xMAC94x/release-numbers' into 'master'
Jan 31, 2020
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Added new debug item
Bows give experience by projectiles having an owner
Allow cancelling chunk generation
Include licence in assets
Added dropping items
Added initial region system implementation
Added /giveitem command
Strip Linux executables
Added tarpaulin coverage
Added ability to jump while underwater
Added proper SFX system
Added animated Map and Minimap position indicator
Added visuals to indicate strength compared to the player
Added Scrolling Combat Text (SCT) & Settings for it
Added a Death Screen and Hurt Screen
Added randomly selected Loading Screen background images
Added options to disable clouds and to use cheaper water rendering
Added client-side character saving
Added a localization system to provide multi-language support to voxygen
Added French language for Voxygen
Added rivers and lakes which follow realistic physical paths.
Added a sophisticated erosion system for world generation which dramatically changes the world layout.
Added tracking of sediment vs. bedrock, which is visually reflected in the world.
Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
Added a default map, which is used to speed up starting single player.
Added a 3D renderered map, which is also used by the server to send the map to the client.
Added fullscreen and window size to settings so that they can be persisted
Added coverage based scaling for pixel art
28 new mobs
Added pathfinding to NPCs
Overhauled NPC AI
Pets now attack enemies and defend their owners
Added collars to tame wild animals
Controls pane in settings window now shows actual configured keys
Fixed scroll wheel and roll keys on OS X
Fixed near and far view planes
Improvements to armor names
Animation fixes to line up with true positions
Proper message for command permission check failure
Improved movement and climbing
Improved water rendering and chunk render order
Moved computations to terrain fragment shaders
Fixed title music
Made rolling less violent when changing directions
Fixed singleplayer crash
Improved error information in client and server
Store items as RON files
Updated download info in readme
Fixed cloud performance
Fixed region display name
Fixed the bow fire rate
Healthbars now flash on critical health
Fixed ghosts when going back to character screen
Fixed not being able to unmount
Fixed non-humanoids being able to climb and glide
Made shadows and lights use interpolated positions
Changed "Create Character" button position
Made clouds bigger, more performant and prettier
Terrain meshing optimized further
Tree leaves no longer color blended
Actual character stats displayed in character window
Made significant changes to the noise functions used for world generation.
Improved colors during world generation.
Significantly reduced the use of warp during world generation.
Parallelized and otherwise sped up significant parts of world generation.
Various performance improvements to world generation.
Nametags now a fixed size and shown in a limited range
Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
Names of NPCs spawned in the wild now include their species.
Remove heaptrack as it is now deprecated