Version 0.5.0

Added

  • Added new debug item
  • Bows give experience by projectiles having an owner
  • Allow cancelling chunk generation
  • Include licence in assets
  • Added dropping items
  • Added initial region system implementation
  • Added /giveitem command
  • Strip Linux executables
  • Added moon
  • Added clouds
  • Added tarpaulin coverage
  • Added ability to jump while underwater
  • Added proper SFX system
  • Added changelog
  • Added animated Map and Minimap position indicator
  • Added visuals to indicate strength compared to the player
  • Added Scrolling Combat Text (SCT) & Settings for it
  • Added a Death Screen and Hurt Screen
  • Added randomly selected Loading Screen background images
  • Added options to disable clouds and to use cheaper water rendering
  • Added client-side character saving
  • Added a localization system to provide multi-language support to voxygen
  • Added French language for Voxygen
  • Added rivers and lakes which follow realistic physical paths.
  • Added a sophisticated erosion system for world generation which dramatically changes the world layout.
  • Added tracking of sediment vs. bedrock, which is visually reflected in the world.
  • Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
  • Added a default map, which is used to speed up starting single player.
  • Added a 3D renderered map, which is also used by the server to send the map to the client.
  • Added fullscreen and window size to settings so that they can be persisted
  • Added coverage based scaling for pixel art
  • 28 new mobs
  • Added waypoints
  • Added pathfinding to NPCs
  • Overhauled NPC AI
  • Pets now attack enemies and defend their owners
  • Added collars to tame wild animals

Changed

  • Controls pane in settings window now shows actual configured keys
  • Fixed scroll wheel and roll keys on OS X
  • Fixed near and far view planes
  • Improvements to armor names
  • Animation fixes to line up with true positions
  • Proper message for command permission check failure
  • Improved meshing
  • Improved dusk
  • Improved movement and climbing
  • Improved water rendering and chunk render order
  • Moved computations to terrain fragment shaders
  • Fixed title music
  • Made rolling less violent when changing directions
  • Fixed singleplayer crash
  • Improved error information in client and server
  • Store items as RON files
  • Updated download info in readme
  • Fixed cloud performance
  • Fixed region display name
  • Fixed the bow fire rate
  • Healthbars now flash on critical health
  • Fixed ghosts when going back to character screen
  • Fixed not being able to unmount
  • Fixed non-humanoids being able to climb and glide
  • Made shadows and lights use interpolated positions
  • Changed "Create Character" button position
  • Made clouds bigger, more performant and prettier
  • Terrain meshing optimized further
  • Tree leaves no longer color blended
  • Actual character stats displayed in character window
  • Made significant changes to the noise functions used for world generation.
  • Improved colors during world generation.
  • Significantly reduced the use of warp during world generation.
  • Parallelized and otherwise sped up significant parts of world generation.
  • Various performance improvements to world generation.
  • Nametags now a fixed size and shown in a limited range
  • Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
  • Names of NPCs spawned in the wild now include their species.

Removed

  • Remove heaptrack as it is now deprecated