Version 0.6.0

Added

  • Added music system
  • Added zoomable and rotatable minimap
  • Added rotating orientation marker to main-map
  • Added daily Mac builds
  • Allow spawning individual pet species, not just generic body kinds
  • Configurable fonts
  • Configurable keybindings from the Controls menu
  • Translation status tracking
  • Added gamma setting
  • Added new orc hairstyles
  • Added SFX for wielding/unwielding weapons
  • Fixed NPCs attacking the player forever after killing them
  • Added SFX for collecting, dropping and using inventory items
  • New attack animation
  • Weapon control system
  • Game pauses when in single player and pause menu
  • Added authentication system (to play on the official server register on https://account.veloren.net)
  • Added gamepad/controller support
  • Added player feedback when attempting to pickup an item with a full inventory
  • Added free look
  • Added Italian translation
  • Added Portuguese translation
  • Added Turkish translation
  • Complete rewrite of the combat system into a state machine
  • Abilities like Dash and Triplestrike
  • Armor can now be equipped as items
  • Fireball explosions
  • Inventory supports stacking
  • Many new armors and weapons to find in chests
  • Fleshed out "attack" animation into alpha, beta and spin type attacks
  • Fleshed out range attack into charging and shooting animations for staff/bow
  • Customized attack animation for hammers and axes
  • Added German translation
  • Added a silhouette for players when they are occluded
  • Added transparency to the player when zooming in
  • Made armor and hotbar slots actually function
  • Added dragging and right-click to use functionality to inventory, armor & hotbar slots
  • Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
  • 6 new music tracks
  • Added basic world and civilization simulation
  • Added overhauled towns
  • Added fields, crops and scarecrows
  • Added paths
  • Added bridges
  • Added procedural house generation
  • Added lampposts
  • Added NPCs that spawn in towns
  • Added simple dungeons
  • Added sub-voxel noise effect
  • Added waypoints next to dungeons
  • Made players spawn in towns
  • Added non-uniform block heights
  • Added /sudo command
  • Added a Level of Detail (LoD) system for terrain sprites and entities
  • Added owl, hyena, parrot, cockatrice, red dragon NPCs
  • Added dungeon entrances
  • Villagers tools and clothing
  • Cultists clothing
  • You can start the game by pressing "enter" from the character selection menu
  • Added server-side character saving
  • Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command
  • Added tab completion in chat for player names and chat commands
  • Added server persistence for character stats
  • Added a popup when setting your character's waypoint
  • Added dungeon arenas
  • Added dungeon bosses and rare boss loot

Changed

  • The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]
  • Brighter / higher contrast main-map
  • Removed highlighting of non-collectible sprites
  • Fixed /give_exp ignoring player argument
  • Extend run sfx to small animals to prevent sneak attacks by geese.
  • Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
  • Started changing the visual theme of the UI
  • Merge of the Bag and Character-Screen
  • Merge of the Map and Questlog
  • Overhauled icon art
  • Asset cleanup to lower client-size
  • Rewrote the humanoid skeleton to be more ideal for attack animations
  • Arrows can no longer hurt their owners
  • Increased overall character scale
  • /sudo player /tp is short for /sudo player /tp me
  • The /object command can create any object in comp::object::Body
  • The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.

Removed