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Draft: Redo11/sound revolution 1 of 3 checklist items completed
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No wield/unwield sfx when rolling 2 of 2 checklist items completed!830
- Merged
- Approved
updated -
Emit run sfx for some non-humanoids 2 of 2 checklist items completed
- Merged
- Approved
updated -
Add inventory SFX 2 of 2 checklist items completed!810
- Merged
- Approved
updated -
Add weapon wield/unwield sfx support 2 of 2 checklist items completedupdated
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Use non-spatial audio sinks for music 2 of 2 checklist items completed
- Merged
- 13
- Approved
updated -
fix: Prevent dispatching Run SFX if an entity is not moving 2 of 2 checklist items completed
- Merged
- Approved
updated -
Play the Run SFX when a character lands after jumping or falling 2 of 2 checklist items completed
- Merged
- Approved
updated -
(fix) Remove emission of an audio event from stats sys 2 of 2 checklist items completedupdated
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Remove currently unused audio assets 2 of 2 checklist items completed
- Merged
- 1
- Approved
updated -
Update SFX structure to add experience / levelling SFX 1 of 1 checklist item completed
- Merged
- 4
- Approved
updated -
Update title music and temporarily remove attack sfx 1 of 1 checklist item completed
- Merged
- Approved
updated -
WIP: Run sounds for different blocks 1 of 1 checklist item completed!684
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Fix the glider_close sfx event 1 of 1 checklist item completed
- Merged
- 1
- Approved
updated -
Update footsteps SFX 1 of 1 checklist item completed
- Merged
- 1
- Approved
updated -
SFX normalisation 1 of 1 checklist item completed
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Set the music and sfx volumes during startup 1 of 1 checklist item completed
- Merged
- 6
- Approved
updated -
- Merged
- 3
- 2
- Approved
updated -
- Merged
- Approved
updated -
!287