Add inventory SFX
Adds Inventory SFX, the following cases are covered:
{
Used, // The player used an inventory item which is not a consumable (see below)
Consumed(Consumable), // The player used a consumable item
Gave, // The player gave an item to another player
Given, // An item was given to the player
Swapped, // Swapping two items in the inventory
Dropped, // Dropping any item
Collected, // A generic effect when an item is collected from the world
}
Information about these events was added to the temporary documenation: https://gitlab.com/snippets/1942134
Closes #485 (closed)
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Significant changes of this merge request have been added to the changelog.
Edited by S Handley