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fix: Prevent dispatching Run SFX if an entity is not moving

S Handley requested to merge shandley/bugfix-run-sfx-when-immobile into master

This fix prevents the run SFX from being played when the character is not actually moving, despite being in the 'Run' movement state, which happend when walking into a wall, or walking while being stuck in a cramped position preventing any real movement.

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